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Hey! My name is Jonathan (J. L. Vance) Williams, and I am a Senior at the University of Southern California, majoring in the Interactive Media and Game Design BFA program with a focus in Level Design. Games have been a passion of mine since I was a kid, and my father encouraged me to pursue them as a career, which is what I continue to do today, striving for excellence!​

I’ve had the opportunity to build out and iterate on levels for a tower defense game, create over ten levels for an isometric puzzle game, and managed a team of 30+ team members on a capstone project, and I continue to experiment with behavior trees and other forms of design.

Outside of typical industry practice, I enjoy playing sports like volleyball and basketball, as well as going on hikes, and thoroughly enjoy anime, pop culture, and Dungeons and Dragons!

CONTACT

Level Design Projects

Sisyphus's Worst Day (Again)

Level Designer/Puzzle Designer

Company: USC Games Capstone
Timeline: May 2025 - May 2026
Genre: Isometric Puzzle Game
Skills Displayed: Level Design, Documentation Creation, Playtesting, Iteration Process, Tutorialization

ScareCrow

Level Designer

Company: USC Games Capstone
Timeline: May 2024 - May 2025
Genre: 3rd Person Stealth Tower Defense Game
Skills Displayed: Level Design, Prototyping, Playtesting, Iteration Process

I Am Not AI

Level Designer

Company: Personal Project
Timeline: August 2026 - September 2026
Genre: Arcade Beat-Em-Up
Skills Displayed: Grayboxing, Style Guide Creation, Playtesting, Level Iteration Process

Other Game Projects

Company: Mentorship led by Eric Seaman, gameplay programmer at Insomniac Games
Timeline: Jan 2026 - June 2026 
Skills Displayed: Systems Design, Prototyping, Documenting

Mentorship System Design Program

Systems Designer

Company: PlayStation Career Pathways Solo Game Jam
Timeline: Dec 2025 - Jan 2026
 Genre: 3rd Person Action-Adventure Arena Shooter
Skills Displayed: Gameplay Design, Visual Scripting,  Prototyping

Down-Under Destruction

Game Designer

Concrete Jungle

Combat + AI Designer

Company: PlayStation Career Pathways Fall Game Jam
Timeline: August 2025 - October 2025
Genre: 3rd Person Action Adventure Platformer
Skills Displayed: Combat Design, Behavior Trees, Enemy AI Design

Company: USC Games Capstone
Genre: Stealth Cleaning Game
Skills Displayed: Project Management, Task Tracking, Schedule Building

Associate Producer

WereCleaner

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