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Hey! My name is Jonathan (J. L. Vance) Williams, and I am a Graduate from the University of Southern California, with a degree in the Interactive Media and Game Design BFA program with a focus on Level Design and Combat Design. Games have been a passion of mine since I was a kid, and my father encouraged me to pursue them as a career, which is what I continue to do today, striving for excellence!​

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I’ve had the opportunity to build out and iterate on levels for a tower defense game, create over ten levels for an isometric puzzle game, and managed a team of 30+ team members on a capstone project, and I continue to experiment with behavior trees and other forms of design.

Outside of typical industry practice, I enjoy playing sports like volleyball and basketball, as well as going on hikes, and thoroughly enjoy anime, pop culture, and Dungeons and Dragons!

CONTACT

Level Design Projects

Level Designer/Puzzle Designer

Company: USC Games Capstone
Timeline: May 2025 - May 2026
Genre: Isometric Puzzle Game
Skills Displayed: Level Design, Documentation Creation, Playtesting, Iteration Process, Tutorialization

ScareCrow

Level Designer

Company: USC Games Capstone
Timeline: May 2024 - May 2025
Genre: 3rd Person Stealth Tower Defense Game
Skills Displayed: Level Design, Prototyping, Playtesting, Iteration Process

Sisyphus's Worst Day (Again)

Combat Design Projects

Full Court Uprising

Lead + Enemy Combat Designer

Company: Community Games Lab USC
Timeline: Jan 2026 - Present
Genre: 3rd Person Action Adventure 
Skills Displayed: Enemy Combat Design, Behavior Trees, Frame Data, Combat Managers

Concrete Jungle

Combat + AI Designer

Company: PlayStation Career Pathways Fall Game Jam
Timeline: Aug 2025 - Oct 2025
Genre: 3rd Person Action Adventure Platformer
Skills Displayed: Combat Design, Behavior Trees, Enemy AI Design

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Other Game Projects

Company: USC Games Capstone
Genre: Stealth Cleaning Game
Skills Displayed: Project Management, Task Tracking, Schedule Building

Associate Producer

WereCleaner

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Company: Mentorship led by Eric Seaman, gameplay programmer at Insomniac Games
Timeline: Jan 2026 - June 2026 
Skills Displayed: Systems Design, Prototyping, Documenting

Mentorship System Design Program

Systems Designer

Company: PlayStation Career Pathways Solo Game Jam
Timeline: Dec 2025 - Jan 2026
 Genre: 3rd Person Action-Adventure Arena Shooter
Skills Displayed: Gameplay Design, Visual Scripting,  Prototyping

Down-Under Destruction

Game Designer

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