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Hey! My name is Jonathan (J. L. Vance) Williams, and I am a Senior at the University of Southern California, majoring in the Interactive Media and Game Design BFA program with a focus in Level Design. Games have been a passion of mine since I was a kid, and my father encouraged me to pursue them as a career, which is what I continue to do today, striving for excellence!​

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I’ve had the opportunity to build out and iterate on levels for a tower defense game, create over ten levels for an isometric puzzle game, and managed a team of 30+ team members on a capstone project, and I continue to experiment with behavior trees and other forms of design.

Outside of typical industry practice, I enjoy playing sports like volleyball and basketball, as well as going on hikes, and thoroughly enjoy anime, pop culture, and Dungeons and Dragons!

CONTACT

Level Design Projects

Sisyphus's Worst Day (Again)

Level Designer/Puzzle Designer

Company: USC Games Capstone
Timeline: May 2025 - May 2026
Genre: Isometric Puzzle Game
Skills Displayed: Level Design, Documentation Creation, Playtesting, Iteration Process, Tutorialization

ScareCrow

Level Designer

Company: USC Games Capstone
Timeline: May 2024 - May 2025
Genre: 3rd Person Stealth Tower Defense Game
Skills Displayed: Level Design, Prototyping, Playtesting, Iteration Process

I Am Not AI

Level Designer

Company: Personal Project
Timeline: Au 2026 - Sept 2026
Genre: Arcade Beat-Em-Up
Skills Displayed: Grayboxing, Style Guide Creation, Playtesting, Level Iteration Process

Combat Design Projects

Full Court Uprising

Lead + Enemy Combat Designer

Company: Community Games Lab USC
Timeline: Jan 2026 - Present
Genre: 3rd Person Action Adventure 
Skills Displayed: Enemy Combat Design, Behavior Trees, Frame Data, Combat Managers

Concrete Jungle

Combat + AI Designer

Company: PlayStation Career Pathways Fall Game Jam
Timeline: Aug 2025 - Oct 2025
Genre: 3rd Person Action Adventure Platformer
Skills Displayed: Combat Design, Behavior Trees, Enemy AI Design

Other Game Projects

Company: USC Games Capstone
Genre: Stealth Cleaning Game
Skills Displayed: Project Management, Task Tracking, Schedule Building

Associate Producer

WereCleaner

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Company: Mentorship led by Eric Seaman, gameplay programmer at Insomniac Games
Timeline: Jan 2026 - June 2026 
Skills Displayed: Systems Design, Prototyping, Documenting

Mentorship System Design Program

Systems Designer

Company: PlayStation Career Pathways Solo Game Jam
Timeline: Dec 2025 - Jan 2026
 Genre: 3rd Person Action-Adventure Arena Shooter
Skills Displayed: Gameplay Design, Visual Scripting,  Prototyping

Down-Under Destruction

Game Designer

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