top of page
Game Designer
Jonathan (J. L. Vance) Williams
MentorCliq Mentorship System Project
As part of the PlayStation Career Pathways Program, I was given the opportunity to participate in MentorCliq. This mentorship program pairs scholars with industry professionals to help them develop their skills. For this 6-month-long program, I was partnered with Eric Seaman, a gameplay programmer at Insomniac Games. Together, we built out a schedule that allowed me to continue to build my skills and practice different areas of design. For the length of this program, I would be designing 1 system every month, building my skills in design, and understanding new design principles with each project.
This page will act as a timeline of each project that will link to each system I made that month, the lessons I learned from working on the system, and how I overcame different problems I faced in each project.
January 2026
February 2026:
AI Stealth Project
Genre: Stealth Project
Game Engine: Unreal Engine
Timeline: January 2026 - February 2026
AI Stealth Project focuses on building two AI's, a guard and a watch tower, that work to find the player while on their regular patrol routes, controled through different behavior trees.
Skills Focused:
-
AI Design
-
Behavior Trees
-
Blueprints
March 2026:
Coming Soon
bottom of page