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Game Designer

Jonathan (J. L. Vance) Williams

MentorCliq Mentorship System Project

As part of the PlayStation Career Pathways Program, I was given the opportunity to participate in MentorCliq. This mentorship program pairs scholars with industry professionals to help them develop their skills. For this 6-month-long program, I was partnered with Eric Seaman, a gameplay programmer at Insomniac Games. Together, we built out a schedule that allowed me to continue to build my skills and practice different areas of design. For the length of this program, I would be designing 1 system every month, building my skills in design, and understanding new design principles with each project.

This page will act as a timeline of each project that will link to each system I made that month, the lessons I learned from working on the system, and how I overcame different problems I faced in each project.

January 2026

February 2026:
AI Stealth Project

Genre: Stealth Project
Game Engine: Unreal Engine
Timeline:  January 2026 - February 2026

AI Stealth Project focuses on building two AI's, a guard and a watch tower, that work to find the player while on their regular patrol routes, controled through different behavior trees.

Skills Focused:

  • AI Design

  • Behavior Trees

  • Blueprints

March 2026:
Coming Soon

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